- Geometry in space
- 3d rendering
- shaders (Vertex / Pixel)
- Sound programming
This course covers, among other things, notions of geometry in space, 3D scene rendering, physics engines, gameplay programming, procedural scene generation and some optimization.
I learned in this course how the rendering pipeline works, I integrated a game of life in 3d.
I learned how to create vertex shader & pixel shader.s
I also implemented basic mathematic sound with openAL: white/pink noise, sinus sound
View source code on github: