Some Devlogs and useful scripts, content or process I have found, created or improved over the years.

Use extern directory inside your unity project using jonction

A Folder jonction can be pushed in git, unlike a simple symbolic link. Therefore you can have a "framework" directory shared betweens multiple unity projects

Animator Extension: How to use advanced reflection step by step

Auto-play from the scene view the first animation of an Animator, without any additionnal script on gameObjects !

Change the mouse position by code in editor
(Only for tools purpose)

Save and load the position of the mouse inside unity (only in editor, for window)

Switch Camera Projection

Swap the Projection camera from Perspective to Orthographic using an linear interpolation function coupled with an easing function

Move parent and keep children in place

This article show how to move, rotate and scale a gameObject without affecting its children

Enhance any built-in components of unity

Add behavior of any unity components using customs inspectors and reflection

Hide gameObjects from game camera or scene-view

This article show how to hide gameObjects from the game Camera, or from the scene view, without desactivating them.

EditorOnly Components and Actions when building

This article show how to remove components you don't want in build while keeping them in gameObjects, and how to execute actions when you are building your application

Chrono and coolDown

For all your timer and Cooldown in unity. No more Invoke(), Coroutine() or testing the time in hard way inside Update().

Time, TimeScale and DeltaTime in Editor

I have created a TimeEditor Class which reflects the behaviour of the Time class in editor mode. Useful for tools who need timer & slow motion